Our live action games, like JUGGERNAUT and WINTERHORN, throw players into impossible situations and confront them with deliciously difficult choices, all while defying the “larp” stereotype with crisp, self-driven games that reach a satisfying conclusion in a couple of hours. We specialize in making award-winning tabletop and live action games that challenge assumptions and blur boundaries.
Our game Fiasco was an instant hit, won us our unprecedented second Diana Jones Award for Gaming Excellence (2011), and has influenced a generation of other designers.