This text provides an overview of some aspects that make BreathingStories different from other
RPGs. The author is talking about their love for storytelling, how every person's life can be
considered as a story and the importance they put in designing games with stories at its core such
as LOGAN or SADZINES Volume 1/2 where each game has community copies of all paid ones released by
this developer to support those who might need financial assistance. The author also mentions that
their most famous work, BreathingStories: Time after time is a 2 player card-based RPG with
emotional intimacy and potential for crying while playing the protagonist in search of his lover
across different times as well going through hard hardships before reaching success or at least
happiness which can be gained throughout this game.