The Far Horizons Guide to Cults is a collection of (system-agnostic) cults, conspiracies, strange religions, and other mysterious organizations that can act as allies, antagonists, or simply set dressing for just about any tabletop roleplaying game out there. From worshippers of the Void to technologists trying to digitize their bodies, there’s bound to be something you can use for any story.
Inside you’ll find:
14 different cults, each with advice on how to alter them to fit a multitude of different settings and themes.
2 Essays about how to make use of cults in a game.
Cult generation steps for creating new ones from scratch.
Price:
$15.00
Rating:
5.00 (from 7 reviews)