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Any Planet is Earth
Il gioco presenta quattro pagine di regole, tra cui la creazione di personaggi attraverso percorsi di carriera militari, di spedizione e mercantili, conflitti, commercio, astronavi, viaggi interstellari e risorse arbitrali, oltre a due intere pagine di tabelle casuali per la creazione di contenuti rapidi e interessanti. Con sole sei pagine, il gioco si concentra su strumenti mirati per aiutare sia i giocatori che l'arbitro a sbizzarrirsi e ad ampliare il contesto del mondo di gioco e su ventitré tabelle da 36 risultati per generare PNG, mondi, crisi, merci commerciali, cospirazioni e una miriade di altri punti di decisione. Il gioco in sé si svolge semplicemente con tiri di 2d6 per i giocatori, ma l'enfasi sul pensiero critico e sullo sfruttamento dell'ambiente di gioco in ogni momento spinge sia i giocatori che l'arbitro a calarsi nel contesto del mondo di gioco e a trattarlo come un luogo reale.
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