The player is introduced to the concept of belief as power in a game called Descension, where it
manifests itself through beliefs which bind civilizations together or create social divides between
them. They are then transported back into Magetz at present time but have been influenced by their
experiences and thus feel out-of place among its people who hold different values that shape the
city's history. The player is introduced to a development team consisting of Alex Stallaard, Angelia
Yang and Minnie Leung with ZaC Pohlmann as his co-writer and editor while Ted Wong serves an
assistant writer role before being transported back in time into Magetz where they experience
different beliefs affecting the city's history. They may have to make choices that align their goals
of preserving the past or building a better future, both depending on what is believed by its
citizens at any given moment.
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