How do you fill in the messy middle between worldbuilding and actually running the game?
We pored over books, blogs and videos from dozens of RPG luminaries such as Justin Alexander, Matt Colville and Mike Shea to put together this 2-page reference guide to structuring and preparing RPG adventures.
There is no one correct way to design adventures and the advice here might not work for everyone, but hopefully it's still helpful or inspires you to make a cheat sheet of your own.
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