This doesn't make your Skills useless, though: you might still roll for quality (i. You are encouraged to crete your Stims with the GM and they even have a chance to stay: roll a d6 when you use them; if you roll a 3+, you keep the Stim!
Stunts & TruthsInspired by the great work René-Pier (Fari RPGs) made in Renegades, I decided to allow for a secondary option for your Stunt slot: you can cross off your Stunt as usual (perform an over the top action using d12) or Reveal a Truth, adding important notions to the fiction! The slightly anti-heroic nature of this game, makes this option pretty intuitive: you can change a whole story with a single shot, or through a quick flashback about that guy you know. The GM will customise answers and explanations using your Role as a guideline.
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