I designed this document because I was feeling burnt out by all the convoluted rules 5e uses for its monsters, how unbalanced they feel, how hard it is to balance a combat encounter, and how hard it is to create unique monsters.
Here, the design process starts with the monster's Challenge Rating. Every ability, stat, and feature a monster gets are entirely derived from the monster's CR.
I've included examples to show a broad range of monsters, starting with basic goblins and ogres, to more custom monsters, to a full blown Big Bad Evil Boss!
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