The book is 76 digest-size pages, divided into the following sections:
Learn the Language: a glossary of terms
Draw the Map: guidelines for collaborative cartography
Lead the Way: alternative rules for followers, by Jeremy Strandberg
See the World: new moves and guidelines for undertaking perilous journeys
Weather the Storm: suggestions and moves for handling weather
Ask the Fates: a host of tables for generating wilderness adventure
Plumb the Depths: rules for creating dungeons during prep and on the fly
Live to Tell the Tale: five new compendium classes
Trust Your Gut: advice for improvising overland adventure
Name Every Person: sample name lists for people, places, and mounts
The collaborative map-making guidelines and all of the tables are system-neutral (usable with any RPG rules). The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in other RPGs is an emphasis on exploration and discovery over combat encounters, and the baked-in methodology of using randomized results as prompts rather than facts, to be interpreted during play.
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