Your stats are systems that a robot would have - things like comms, shields, thrusters. Then, decide what your robots do to resolve the issues!
The game ends when all Deviations are debugged, hopefully with your little bots not covered in too much biology.
Have a GM roll a few times on the Deviation Builder table as a basis for making a fun session! The GM will then fill in the gaps, describe the scene and the Deviations (the robot word for things that aren’t orderly and cause them issues).
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