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Heist Ex Machina
Ever wanted a game where the adversarial relationship between player and Game Master was intentional and lighthearted? Well, I've got a very barebones, goofy little game for you! In this game, players can use any heisting tools their minds are equipped to put on paper to pull of the job of a lifetime. In fact, even if the tool doesn't exist on one of their three cards, they can attempt to bluff the GM instead!  This is my attempt at a Grant S. Howitt-style one-pager. If you're up for a silly romp, I hope this system can fulfil that desire.
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