The Big Store is a tabletop roleplaying games where you play confidence tricksters running a game on a greedy mark. Each of you has a job to do, building a story around the mark that entices them into deeper and deeper commitment. Finally, you bring them into the big store, make the sting and take off with your score!
About The Game
This game is for 2-5 players, and each session tells the tale of one game run on a greedy, credulous mark to separate them from their money. One player is the Manager (the GM role), who makes and plays the mark, as well as the gritty, sometimes dangerous, world around the cons. The rest play individual con artists, come together to run a game on the mark and ultimately secure their score.
The Cons & The Plan
Once you create and introduce your Cons, you come up with a general plan to get the Score from the Mark. Then each Con takes on a specific job to make the plan work:
The Roper ropes the Mark into the con in the first stage of the game.
The Operator tells the tale, creating the false reality around the Mark in the second stage of the game.
The Insider takes the touch, supervising the sting to secure the Score in the third stage of the game.
The Fixer blows 'em off, sending the Mark off without interference or blowback, in the fourth and final stage of the game.
Each game goes through the four stages of roping the Mark, telling them the tale, taking the touch and then blowing 'em off. One Con steers each stage, making the big-picture decisions about how to implement (or change) the plan. Sometimes, Cons will have multiple jobs to do, and sometimes everyone will specialize.