This project aims to create a universal combat system for game designers that can be used in any
tabletop role-playing games, regardless of the complexity or specific requirements of each
individual campaign. The goal is to provide an easy and customizable option with no set list of
modifiers required by players while maintaining all 6 dice rolls per player's turn on polyhedral
sets as standard equipment options (4 stats/events). Players can pick up this system in under 45
minutes, designed for a recent podcast episode made during the Beholder Game Jam.
IDEA: The goal
is to provide an easy-to use and universal combat system that game designers of all types are able
to incorporate into their games with minimal modifications or set requirements while retaining 6
dice rolls per player
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