The goals of this wargaming framework are:
To create a playable, theme-able, hackable game, rather than an over-detailed simulation of warfare. To limit the use of unusual dice, cards, and external supplements; to promote accessibility and ease of use. To keep the rules simple and streamlined.To minimize record-keeping and note-taking. To make victory conditions interesting and feel like a narrative story, rather than a simulated event.
Most importantly, the main idea is to create a system that can be used to quickly build wargaming scenarios from the ground up, so that any epic battle conceived can be played out on the dinner table!
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