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a time travelers' handbook (cypro-minoan)
Time travel is fraught with dangers and dilemmas. What if you become your own grandpa? What if you make a change, and suddenly you never existed? What if you try to kill that monstrous historical figure, but then events seem to conspire to make you the monster?This guidance is not about that. That stuff is what you're playing when you play your game.This guidance is about how characters experience time travel. Like, during the time when those characters are traveling through time, what--exactly--are they doing?You'll find guidance on hex-crawling the time dimensions! You'll find time creatures to cope with! You'll find ways to make time machines for your character to use! Lots of tables to use, modify, extend, or ignore! When your game needs you to travel through time, but your system ...just...can't...cope.That's when you need, need, need this guidance!
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