What if the "roles" in a roleplaying game were just two? What if instead of triying to balance a pletora of different choices and combinations of traits and abilities a game offered only a really specific but well curated experience?
In this game yours truly tries to answer these questions.
In this game magic is an energy that can take many form, and as such a player can use it to manifest whatever they desire; whether this power actually listen to the command is another matter, for which d12 rolls will be required.
This game was meant to exorcise a really specific idea i had in mind that i thought was neat.
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$0.00
Rating:
5.00 (from 1 reviews)