The Protector Knights keep the people from falling to temptations in this desert; the biggest temptation being to know the future. Deep within sands something, or someone, is divining what is to come, and the Protector Knights make sure they ceremoniously burn all predictions at Summer’s Solstice, so no one will be able to act on them.
Because knowing the future will make you act towards it.---
This booklet describes sixteen locations in a desert biome, ruled by a zealous holy order. It gives adventure ideas and random tables to use for your game.
The adventures are written with Cairn in mind, but can easily be converted to other systems.
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