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Red Planet • A World of Adventure for Fate Core
Join the Martian Union of Materialist Republics today! It’s the year 773 Post Revolution, and Mars is basking in the long embrace of progressive materialism. The Union of Materialist Republics rules over a utopian planet and two moon colonies. The people are happy in their roles; the governments of the Republic remain at peace with one another; technology designed to better mankind advances by leaps and bounds. But all is not entirely peaceful, for the Union is under attack by the corrupt “U.S.S.R.” and decadent “U.S.A.” back on Earth, the feudal alien Venusians, and the expansionist two-dimensional Country of the Geometers! Defend the Union and Mars against its enemies, and bring glory to yourself, your squad, and your collective. Put your lives on the line to defend utopia in Red Planet, a Soviet retro-pulp adventure by Jess Nevins. Red Planet requires Fate Core to play. This 59-page supplement includes: A detailed review of the solar system—Fate-styleA social-class based character generation system with two new skills: pilot and renownInteresting new rules for Conversions: a mental conflict in which characters try to convince others to agree with their point of viewPulp-style spaceships and gear to equip your campaignA sample adventure: 34 Chernykh Welcome, Citizen, to the Red Planet. The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening.
Price:
$0.00
Rating:
4.50 (from 2 reviews)
Published:
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